Ghost Skies - Reference Guide

British


HurricaneMkI_dH5-20
Production Cost: 330
Point Value: 275

HurricaneMkI
Production Cost: 360
Point Value: 300

HurricaneMkI_dH5-20_100oct
Production Cost: 390
Point Value: 325

HurricaneMkI_100oct
Production Cost: 420
Point Value: 350

SpitfireMkI
Production Cost: 480
Point Value: 400

SpitfireMkIa
Production Cost: 510
Point Value: 425

SpitfireMkI_100oct
Production Cost: 540
Point Value: 450

SpitfireMkIIa
Production Cost: 570
Point Value: 475

SpitfireMkIa_100oct
Production Cost: 600
Point Value: 500

DH82A
Production Cost: 180
Point Value: 150

BlenheimMkIV
Production Cost: 300
Point Value: 250
Cargo Capacity: Fuel (2,000), Ammo (20,000), Bombs (10), RepKits (40)

BlenheimMkIVF
Production Cost: 270
Point Value: 225
Cargo Capacity: Fuel (2,000), Ammo (20,000), Bombs (10), RepKits (40)

German


Bf-109E-1
Production Cost: 390
Point Value: 325

Bf-109E-1B
Production Cost: 420
Point Value: 350

Bf-109E-3
Production Cost: 450
Point Value: 375

Bf-109E-3B
Production Cost: 480
Point Value: 400

Bf-109E-4
Production Cost: 510
Point Value: 425

Bf-109E-4N-DeRated
Production Cost: 540
Point Value: 450

Bf-109E-4N
Production Cost: 570
Point Value: 475

Bf-109E-4B
Production Cost: 600
Point Value: 500

Ju-87B-2
Production Cost: 300
Point Value: 250

Bf-110C-2
Production Cost: 360
Point Value: 300

Bf-110C-4
Production Cost: 360
Point Value: 300

Bf-110C-4N
Production Cost: 420
Point Value: 350

Bf-110C-4N-DeRated
Production Cost: 390
Point Value: 325

Bf-110C-7
Production Cost: 420
Point Value: 350

Bf-110C-7Late
Production Cost: 450
Point Value: 375

He-111P-2
Production Cost: 360
Point Value: 300
Cargo Capacity: Fuel (2,000), Ammo (20,000), Bombs (10), RepKits (40)

He-111H-2
Production Cost: 360
Point Value: 300
Cargo Capacity: Fuel (2,000), Ammo (20,000), Bombs (10), RepKits (40)

Ju-88A-1
Production Cost: 420
Point Value: 350
Cargo Capacity: Fuel (2,000), Ammo (20,000), Bombs (10), RepKits (40)

British


Tank Class

Matilda_2A

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner
Production Cost: 160
Point Value: 200

Valentine_I

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner
Production Cost: 120
Point Value: 150

Cruiser_Mk_IV

Movement Range: 2 Sectors
Player Accessibility: None
Production Cost: 100
Point Value: 125

Vickers_Mk_VIC

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner (Gunner view tilted 90 deg)
Production Cost: 80
Point Value: 100

Vickers_Mk_VIB

Movement Range: 2 Sectors
Player Accessibility: Virtually None (No driver, with gunner view horribly limited)
Production Cost: 60
Point Value: 75

Guy_Mk_IA

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner (Gunner view tilted 90 deg)
Production Cost: 40
Point Value: 50

Guy_Mk_I

Movement Range: 2 Sectors
Player Accessibility: None
Production Cost: 40
Point Value: 50

Breen_Carrier_Mk_I

Movement Range: 2 Sectors
Player Accessibility: None
Production Cost: 20
Point Value: 25

AAA Class

3_7_inch_QF_Mk_I

Movement Range: 1 Sector
Player Accessibility: Gunner
Production Cost: 100
Point Value: 125

Bofors

Movement Range: 1 Sector
Player Accessibility: Gunner
Production Cost: 100
Point Value: 125

Artillery Class

40mm_2pdr_AT_Gun_Mk_II

Movement Range: 1 Sector
Player Accessibility: Gunner
Production Cost: 5
Point Value: 5

Cargoship Class

Tanker_Medium1

Movement Range: 4 Sectors
Player Accessibility: Gunner
Production Cost: 600
Point Value: 750

Destroyer Class

Minensuchboote

Movement Range: 4 Sectors
Player Accessibility: None
Production Cost: 1,200
Point Value: 1,500

German


Tank Class

Pz_IVD

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner
Production Cost: 140
Point Value: 175

Pz_IIIF

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner
Production Cost: 120
Point Value: 150

Pz_38t

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner
Production Cost: 100
Point Value: 125

Pz_IIC

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner
Production Cost: 80
Point Value: 100

Pz_IB

Movement Range: 2 Sectors
Player Accessibility: None
Production Cost: 60
Point Value: 75

SdKfz_231_6Rad

Movement Range: 2 Sectors
Player Accessibility: None
Production Cost: 40
Point Value: 50

SdKfz_222

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner
Production Cost: 40
Point Value: 50

SdKfz_251_A

Movement Range: 2 Sectors
Player Accessibility: Driver and Gunner
Production Cost: 20
Point Value: 25

AAA Class

Flak37

Movement Range: 1 Sector
Player Accessibility: Gunner
Production Cost: 100
Point Value: 125

4_cm_Flak_28

Movement Range: 1 Sector
Player Accessibility: Gunner
Production Cost: 100
Point Value: 125

Artillery Class

37mm_PaK_35_36

Movement Range: 1 Sector
Player Accessibility: Gunner
Production Cost: 5
Point Value: 5

Cargoship Class

Tanker_Medium1

Movement Range: 4 Sectors
Player Accessibility: Gunner
Production Cost: 600
Point Value: 750

Destroyer Class

Minensuchboote

Movement Range: 4 Sectors
Player Accessibility: None
Production Cost: 1,200
Point Value: 1,500

British


Fuel Column

Movement Range: 2 Sectors
Fuel Requirement: 250
Krupp_L2H43_Protze_Flak30
Bedford_MW_tank
Bedford_MW_tank
Austin_10_Tilly
FIAT_SPA_TL_37
Austin_10_Tilly
Bedford_MW_tank
Bedford_MW_tank
Krupp_L2H43_Protze_Flak30

Ammo Column

Movement Range: 2 Sectors
Production Cost: 250
Krupp_L2H43_Protze_Flak30
Bedford_OY_open
Bedford_OY_open
Austin_10_Tilly
FIAT_SPA_TL_37
Austin_10_Tilly
Bedford_OY_open
Bedford_OY_open
Krupp_L2H43_Protze_Flak30

Bombs Column

Movement Range: 2 Sectors
Production Cost: 250
Krupp_L2H43_Protze_Flak30
Bedford_OY_tent
Bedford_OY_tent
Austin_10_Tilly
FIAT_SPA_TL_37
Austin_10_Tilly
Bedford_OY_tent
Bedford_OY_tent
Krupp_L2H43_Protze_Flak30

RepKits Column

Movement Range: 2 Sectors
Production Cost: 250
Krupp_L2H43_Protze_Flak30
Bedford_MW_open
Bedford_MW_open
Austin_10_Tilly
FIAT_SPA_TL_37
Austin_10_Tilly
Bedford_MW_open
Bedford_MW_open
Krupp_L2H43_Protze_Flak30

German


Fuel Column

Movement Range: 2 Sectors
Fuel Requirement: 250
Krupp_L2H43_Protze_Flak38
Opel_Blitz_fuel
Opel_Blitz_fuel
Kubelwagen
Horch_108_Typ_1A
Kubelwagen
Opel_Blitz_fuel
Opel_Blitz_fuel
Krupp_L2H43_Protze_Flak38

Ammo Column

Movement Range: 2 Sectors
Production Cost: 250
Krupp_L2H43_Protze_Flak38
Ford_G917
Ford_G917
Kubelwagen
Horch_108_Typ_1A
Kubelwagen
Ford_G917
Ford_G917
Krupp_L2H43_Protze_Flak38

Bombs Column

Movement Range: 2 Sectors
Production Cost: 250
Krupp_L2H43_Protze_Flak38
Opel_Blitz_tent
Opel_Blitz_tent
Kubelwagen
Horch_108_Typ_1A
Kubelwagen
Opel_Blitz_tent
Opel_Blitz_tent
Krupp_L2H43_Protze_Flak38

RepKits Column

Movement Range: 2 Sectors
Production Cost: 250
Krupp_L2H43_Protze_Flak38
Krupp_L2H43_Protze_open
Krupp_L2H43_Protze_open
Kubelwagen
Horch_108_Typ_1A
Kubelwagen
Krupp_L2H43_Protze_open
Krupp_L2H43_Protze_open
Krupp_L2H43_Protze_Flak38
Fuel
Production Cost: N/A
Minimum Supply Column Load: 1
Maximum Supply Column Load: 10,000

Ammo
Production Cost: 0.01
Minimum Supply Column Load: 100
Maximum Supply Column Load: 100,000

Bombs
Production Cost: 20
Minimum Supply Column Load: 1
Maximum Supply Column Load: 50

RepKits
Production Cost: 5
Minimum Supply Column Load: 1
Maximum Supply Column Load: 200
HurricaneMkI_dH5-20: 275
HurricaneMkI: 300
HurricaneMkI_dH5-20_100oct: 325
HurricaneMkI_100oct: 350
SpitfireMkI: 400
SpitfireMkIa: 425
SpitfireMkI_100oct: 450
SpitfireMkIIa: 475
SpitfireMkIa_100oct: 500
DH82A: 150
BlenheimMkIV: 250
BlenheimMkIVF: 225
Bf-109E-1: 325
Bf-109E-1B: 350
Bf-109E-3: 375
Bf-109E-3B: 400
Bf-109E-4: 425
Bf-109E-4N-DeRated: 450
Bf-109E-4N: 475
Bf-109E-4B: 500
Ju-87B-2: 250
Bf-110C-2: 300
Bf-110C-4: 300
Bf-110C-4N: 350
Bf-110C-4N-DeRated: 325
Bf-110C-7: 350
Bf-110C-7Late: 375
He-111P-2: 300
He-111H-2: 300
Ju-88A-1: 350
Austin_10_Tilly: 25
FIAT_SPA_TL_37: 25
Bedford_MW_tank: 25
Bedford_OY_open: 25
Bedford_OY_tent: 25
Bedford_MW_open: 25
Krupp_L2H43_Protze_Flak30: 125
Kubelwagen: 25
Horch_108_Typ_1A: 25
Opel_Blitz_fuel: 25
Ford_G917: 25
Opel_Blitz_tent: 25
Krupp_L2H43_Protze_open: 25
Krupp_L2H43_Protze_Flak38: 125
Flak30: 125
Bofors: 125
20_mm_Flak_38: 125
4_cm_Flak_28: 125
3_7_inch_QF_Mk_I: 125
Flak37: 125
40mm_2pdr_AT_Gun_Mk_II: 5
37mm_PaK_35_36: 5
Breen_Carrier_Mk_I: 25
Guy_Mk_I: 50
Guy_Mk_IA: 50
Vickers_Mk_VIB: 75
Vickers_Mk_VIC: 100
SdKfz_251_A: 25
SdKfz_222: 50
SdKfz_231_6Rad: 50
Pz_IB: 75
Pz_IIC: 100
Cruiser_Mk_IV: 125
Valentine_I: 150
Matilda_2A: 200
Pz_38t: 125
Pz_IIIF: 150
Pz_IVD: 175
MotorBarge_Large1: 150
Tanker_Medium1: 750
Minensuchboote: 1500
Bofors_StandAlone: 125
Resource Storage Bunker: 200
Factory/Shipyard: 1000
Refinery: 1000
Power Plant: 1000
Airfield Capture: 5000
Factory/Shipyard Capture: 2500
Refinery Capture: 2500
Power Plant Capture: 2500
Supply Flight: 150
Player Rescue: 750
Player Capture: 750
Player Death: 1000
>Time
This shows the time lapsed during a mission. Subtract from 120 to get the time left.

>Health
This provides information about your health.

>Info Aircraft
This provides information about your individual aircraft.

>Info Airfields
This provides information about all your airfields' resources and aircraft availability.

>Load Fuel/Ammo/Bombs/RepKits [Amount]
This loads a specific amount of one type of resource onto an eligible supply aircraft.

>Unload [Amount]
This unloads a specific amount of the carried resource from an eligible supply aircraft.

>RescueMe [Rescuing Pilot's Name]
This allows you to get into a multi-crew plane that has stopped within 100 meters of you.

>ExitAircraft
This is one method to properly and safely exit from your aircraft.
Sell [Amount] [Factory No.]
This converts team points into production capacity for a specific factory.

MakeAircraft [Factory No.] [Aircraft Type] [Amount] [Airfield No.]
This creates aircraft produced from a factory and delivers them to an airfield.

Repair [Airfield No.] [Aircraft Type@Damaged Systems]
This repairs a specific aircraft at an airfield.

MakeUnit [Factory No.] [Unit Type] [Amount]
This creates ground force units at a factory.

MakeSupplyColumn [Factory No.] Ammo/Bombs/RepKits [Amount]
This creates a supply column at a factory and loads it with a specific amount of one type of resource.

MakeFuelColumn [Refinery No.] [Amount]
This creates a supply column at a refinery and loads it with a specific amount of fuel.

MakeAirfieldColumn [Airfield No.] Fuel/Ammo/Bombs/RepKits [Amount]
This creates a supply column at an airfield and loads it with a specific amount of one type of resource.

ResupplyAirfield [Column Name] [Amount]
This unloads a specific amount of the carried resource from a supply column to the airfield.

MakeShip [Shipyard No.] [Ship Type] [Amount]
This creates ships at a shipyard.

Move [Unit Name] [End Sector]
This moves an individual unit to a new sector.

Move AAA/Artillery/Tanks/CargoShips/Destroyers [Start Sector] [End Sector]
This moves groups of units by category from one sector to another.

Move [Start Sector] [End Sector]
This moves all units in a sector to another.

Embark [Unit Name] [Cargo Ship Name]
This loads an individual unit onto a specific cargo ship.

Embark AAA/Artillery/Tanks/Units [Sector] [Cargo Ship Name]
This loads groups of units by category onto a specific cargo ship.

Embark [Sector] [Cargo Ship Name]
This loads all units in a sector onto a specific cargo ship.

Disembark [Cargo Ship Name] [Sector]
This unloads all units aboard a cargo ship into a sector.